Category Archives: Architecture

Affordable Housing Prototype-Part 2 of 4, Model

From drawings to 3D models

Elevation drawings are flat, showing only one side of the building at a time. 3D models can show all sides of a building. Using the elevations I drew, I created 3D models of the end and the interior buildings. Pieces needed a little adjustment at the corners, where 2 elevations meet. I had to design and draw the less exposed elevations I had left out, in my rush to start the model. Then I “walked” around the buildings, looking at proportions, connections and details, making further adjustments.

I had decided that I wanted to add color and landscaping to the model. I used different colors on different masses as a way to break up the buildings.


All the computer power we have can give you great precision. 3D models can be very tight, with absolutely straight lines and uniform colors. Unfortunately, I don’t like that tightness. It makes the buildings like they were made on an assembly line. Real walls in one color have variations from texture, irregularities and the time of day. Real corners are soft and slightly irregular. Also, precise drawings don’t convey that a concept is preliminary and can be changed. I decided to use even more of that computer power to undue some of the precision.

I used a combination of effects available within the modeling software along with elements I created. I really don’t like the flat colors. I developed a texture pattern that introduces small dots of complimentary colors. I used a softer, more hand drawn line. I also don’t like the tree choices that are available. They all look very “computer-ish” with hard edges, flat colors and no transparency. Real trees have soft edges, are transparent and in San Diego they often have flowers. I created a flowering tree that, even though very solid, has lots of transparency.

These sequences show the progression from plain to final model, from hard white planes to textured, softer planes with trees.

Next article: Assembling the 3D models to create a neighborhood

 

Affordable Housing Prototype-Part 1 of 4, Design

Developing a housing concept

 I have been working on an affordable housing concept  recently. My goal is to design quality homes that could be built simply and affordably. To achieve that, I have focused on the efficient use of land and simple construction. The next four articles will explain my design.

Unfortunately, architectural ideas can be easily copied, regardless of copyright protection. My concept uses some new design ideas, so I won’t be able to show the site plan or floor plans in these articles. I will be focusing on the exterior design and the design/modeling process in these posts. If you are seriously interested in these concepts, please contact me using the “Contact Steve” page.

Some details for the technically inclined:
.density 14-18 units/acre
.unit size 2 Br-4 Br, 1,000 sf to 1,450 sf
.parking: resident 2/unit, guest on streets at .33/unit
.construction type V-B (simple house construction, with no special fire resistance or sprinklers required)
.Occupancy R-3

The 2-unit buildings are grouped around entry courtyards. The courtyards are placed along a street. The streets provide guest parking, landscaping and sidewalks leading to the entry courts.

I chose a more “modern” design using masses, recesses and color rather than sloped roofs and ornamentation. I think this is cheaper to build and looks better on a budget. Historical detailing can look thin when built, and is often stripped down to reduce costs.

The roofs are slightly sloping, simple to build and drain. They have parapets, low walls around the edges, to screen solar collectors. The parapets allow solar collectors to have the optimum orientation without being visually intrusive.

Freehand sketch-front elevation: I start with freehand sketches. I am trying to develop the look and feel of the buildings at this stage, in a quick way without worrying about the details. I am dealing with mass and shadow at this point, and some very basic ideas of using different colors on different masses.

Hardline elevations-front, left, interior front:
Once I have an approach, some ideas about how the building will look and how the different pieces (windows, doors, corners, roofs) come together, I get a little more accurate. The end buildings, those located next to the streets, are visible on three sides, each of which needs attention. The interior buildings, those reached and seen only from the entry courts, are visible only on one side. Shown here are 2 sides of an end building and one side of an interior building.

Model elevationsfront,, left, interior: As a hint about the next posting, I created a 3D model. This shows the same elevations, as seem within the model.

Next article: Making a 3D model of the design

Wisteria Trellis: Part 3

One reason the construction drawings could be so simple is we knew that Jack Murphy would be building the trellis (he also built the two story deck). He can figure things out and doesn’t need a lot of hand holding. Again, he did a great job.

The blue shades were added later. See previous Garden Shades postings.

Photos of the finished trellis.

1st: Standing on the driveway, looking out to the street on the right, towards the house in the middle and looking back towards the two story deck on the left.

Our yard is small, and that makes things hard to photograph. There is no place to stand back and get an overall view of the trellis. The driveway is full of plants and the trellis is buried in green. I use composite photos a lot, because they give you the sense of being in, and surrounded by, the garden. This montage may be pushing the limits of this kind of photo, but I still think it conveys the feeling best.

2nd: Looking back at the left and center pieces of the trellis.

3rd: Looking towards the center and right pieces.

4th: Detail of the left end piece and the kitchen window. We painted the window frame the deep purple of the wisteria flowers

5th: detail of the center piece