Category Archives: Design

Happy Valentine’s Day

My take on the traditional Valentine’s Day card

 Ah Valentine’s day, when a young man’s fancy turns to – digital modeling. After the intense digital 3D modeling involved in the Affordable Housing Prototype (see previous postings), I turned to it again to make this year’s Valentine’s Day cards. Here are 3 videos and 2 still lifes.

I have included all of the videos I made this year. “(lmr val 2010 1.avi to 4.avi)” I think the last is my favorite. I get different ideas when trying to design something. I can never predict how an idea will take shape (one thing that makes it so fun), and I never know which idea will give the best results.

Top: This is an image I made for my sisters. I started thinking about doing something with “Sis”. I realized that Sis is symmetrical, if you mirror the last “s”. Yes, that’s how my mind works. I then started thinking about mirrors, and symmetrical letters, words and objects. I took half letters/words for my symmetrical message “wow sis! val day!”. I added Valentine’s Day objects and the requisite architect’s pencil. I set them all up on the table, in front of a mirror. Then our ever curious cat came by to see what I was doing.

Second from Top (video with cats): A video assembled from a very quick model. My animation software allows you to move around the model, but you can’t change the model. You can, however, hide parts of the model. This video reveals step-by-step a chorus of cats singing a Valentine’s greeting (“Happy Valentine’s Day, Bubbah!”) to Lisa, standing on a heart shaped stage.

Third from Top (Video with red cylinder): The idea was to start with a set of unrelated objects that would merge at the end into a heart. As with many computer projects, it took longer than I expected. Somehow the end result isn’t quite as interesting as the idea.

 Fourth from the Top (video inside building): I started with a traditional Valentine’s object, Sweetheart candies made by NECCO**. The idea here was to start with a familiar object, viewed at an unfamiliar scale. You don’t recognize it at the start, but get a pleasant surprise of recognition about half-way through.

Bottom: A Valentine’s image that celebrates my dad. I wrote down some of the qualities that make him a great dad, typed them together to form a pattern and applied it to the word “Dad”. I stood “Dad” in front of a photo of my dad. Everything is large scaled and zooming in forced perspective.

A wonderful Valentine’s day full of love, romance and chocolate to my readers.

**Interesting (to me anyway) Factoid: NECCO is also the manufacturer of NECCO wafers, the pastel colored candy disks. Did you know that NECCO stands for New England Confectionary COmpany? (NECCO and Sweethearts are copyrighted by NECCO)

Affordable Housing Prototype-Part 3 of 4, Neighborhood

From buildings to neighborhood

One of the nice things about digital modeling is that once you have something modeled (a tree, a building or a cat) it is easy to copy. Once you have the buildings, color schemes and trees, the next step is to assemble it all to form a neighborhood. This lets you see what a small group of these homes would look like.

In designing this prototype, I wanted to create buildings that work together to make a harmonious neighborhood. No one building stands out, and yet there is enough variety in shape and color that the buildings aren’t monotonous.

The color schemes are different but complimentary. The colors in one scheme are put on differently than the next scheme. The shape that gets the accent color in one scheme gets the darker background in another. This creates further variety.

These images are sort of snapshots of a walk through this neighborhood. Images from top to bottom:.

.Overall view looking down the street, showing the buildings facing the street, sidewalks, rows of trees and the neighborhood street.

.Elevation through the street, looking directly at the sides of 2 1/2 of the buildings. If you look carefully, you can see 2 front doors facing the street. The narrower space between two of the buildings (on the left) is a landscaped pedestrian entry courtyard. Front doors to the homes that don’t face the street are located along these courts. The wider space on the right is a motorcourt.

.Street from another angle. An entry court is on the left.

.Looking across the street from a patio to a courtyard.

.View from a second floor bedroom window, down a courtyard and out to the street.

.View from a second floor bedroom window, looking out to the street.

.Closer view across the street. Some homes have patios along the street. One of these patios is in the foreground on the right.
.Looking across the street and down a courtyard on the right side.

Next article: An animated walk through the neighborhood, and some 3D images.

 

Affordable Housing Prototype-Part 2 of 4, Model

From drawings to 3D models

Elevation drawings are flat, showing only one side of the building at a time. 3D models can show all sides of a building. Using the elevations I drew, I created 3D models of the end and the interior buildings. Pieces needed a little adjustment at the corners, where 2 elevations meet. I had to design and draw the less exposed elevations I had left out, in my rush to start the model. Then I “walked” around the buildings, looking at proportions, connections and details, making further adjustments.

I had decided that I wanted to add color and landscaping to the model. I used different colors on different masses as a way to break up the buildings.


All the computer power we have can give you great precision. 3D models can be very tight, with absolutely straight lines and uniform colors. Unfortunately, I don’t like that tightness. It makes the buildings like they were made on an assembly line. Real walls in one color have variations from texture, irregularities and the time of day. Real corners are soft and slightly irregular. Also, precise drawings don’t convey that a concept is preliminary and can be changed. I decided to use even more of that computer power to undue some of the precision.

I used a combination of effects available within the modeling software along with elements I created. I really don’t like the flat colors. I developed a texture pattern that introduces small dots of complimentary colors. I used a softer, more hand drawn line. I also don’t like the tree choices that are available. They all look very “computer-ish” with hard edges, flat colors and no transparency. Real trees have soft edges, are transparent and in San Diego they often have flowers. I created a flowering tree that, even though very solid, has lots of transparency.

These sequences show the progression from plain to final model, from hard white planes to textured, softer planes with trees.

Next article: Assembling the 3D models to create a neighborhood